Hi everybody,
I am a little late to the party but I am also interested, so I just downloaded the original rules from Trebuchet and here are my comments:
If you really stick very closely to every word, graphic and example in the rules and later explanations, then most of your questions are already answered by Trebuchet himself, StanoL. And I don't think that there are any mistakes in the rules, Snearone.
In reality the 4 castle lord tiles are all featuring 2 features: a field and a road. The castle is only a specialty of the road which enables to make the road a castle road.
StanoL hat geschrieben: ↑Do 10. Feb 2022, 11:08
Does it mean, that when placed on castle you place meeple also on road and then road is occupied by your Castle Lord?
Yes, because the castle IS the road
Next thing to consider is that only the player who has a meeple on a castle road tile (= the castle lord) can get the castle road points.
So in the whole game there can only be 4 castle lords!
Apart from that, Trebuchet has
repeatedly mentioned that a castle road is first and primarily a road where normal road rules apply.
So if this castle road is joined with a normal road, then first and primarily normal majority rules apply.
If majority says that a "normal" player has majority, then that player will get normal points. (clear)
If majority says that the castle lord player has the majority, then that player will get the castle lord points. (clear)
If both have same majority, then one gets normal points, the other gets castle lord points. (this could be point for discussion).
So yes, Snearone:
Snearone hat geschrieben: ↑Fr 11. Feb 2022, 11:39
Back to the first issue. For example:
Normal red meeple on castle, big blue meeple on joined road.
According to the rules, at the end of the game, normal road points are scored by blue.
But what happens if this road is closed, lets assume it's 4 tiles long?
By logic blue will get 4 points for having majority and being on normal road.
Situation reverses, now there is big red meeple on castle, small blue on joined road.
Red wins majority, should it get 10 points with Castle Road bonus?
And now situation when red have normal meeple on castle, blue have normal meeple on joined road.
Blue gets 4 points, and red gets 10 points?
Exactly! And this is exactly the mecanism of this expansion -> that you can make HUGE amounts of points if you have the castle lord.
Trebuchet knew this and this is why he mentioned in one footnote at the end of the rules:
"Players should be able to prevent an opponent’s Castle Road to become very long by ending that road in their own turn, granting the opponent a certain score obviously. Also a limit in score can be agreed upon on forehand if desired."
Next point:
StanoL hat geschrieben: ↑Fr 11. Feb 2022, 15:21
There is used:
When a Castle Tile is used to end an opponent’s Castle Road - this is like protection against Castle road bonus, but ending with:
normal rules apply for ending roads..
This "ending roads" of this rule has no sense. I think that Author want to write that rules for ending roads, means scoring. So better will be
normal rules apply for scoring roads.
So final sentence will be:
When a Castle Tile is used to end an opponent’s Castle Road, normal rules apply for scoring roads.
Does it have sense?
No, StanoL, what you wrote does not make any sense but what Trebuchet wrote makes sense:
What Trebuchets wants to say is:
Example: Imagine you have a castle lord road that is already very long and belongs to an opponent player. Obviously you do not want him to get more and more points so you look for the next opportunity to end his road.
Unfortunately, the next tile you draw that will allow to end his road is a castle road tile.
In that case, well, you place the castle road tile but, obviously, you cannot place a castle lord because the road is already occupied. So in this case the castle lord tile is just another tile that ends a road (so normal rules of road ending apply, meaning: a road is ended so you have to score it).
It really is just this, nothing more to read into it.
So yes, StanoL, there is no such thing here as "Anti bonus score mechanics" to read into it.
StanoL hat geschrieben: ↑Sa 12. Feb 2022, 13:46
Here are some arguments, why this is not "Anti bonus score mechanics"
1. In regular rules of Road is written, that Road is ending by Junction / Village or Monastery. So this means, that road can be ended also by other Castle Lord tile.
This means I also agree with your final conclusion:
StanoL hat geschrieben: ↑Sa 12. Feb 2022, 13:46
So for simplicity of rules following known standards, I'm for @Fritz_Spinne approach.
1. Castle road as Road
2. When scoring Road Majority approach is used.
3a. Player with Majority on Castle road and meeple as Castle Lord can get extra bonus for Castle road
3b. Player with Majority on Castle road which don't have meeple as Castle Lord will score only road.
4. For future scoring like Castle (Expansion 8) value to value of Road is not counting Castle Lord bonus, because it's bonus for player.
What do you think?
You only need to add
3c. When two players have equal majority on the road but one has castle lord, the player with castlelord will get castlelord points, the other player will get normal points.
StanoL hat geschrieben: ↑Do 17. Feb 2022, 15:01
Ok. I think about creating revisited rules which can consider it and make this expansion more "Carcassone-like"
I think it is only "clarification" of rules, it is already Carcassonne-like
But if you, Snearone, do not agree with these rules from Trebuchet, you can make your own variant (and maybe your own lovely tiles)
PS: as you have seen, I agree with everything that @
Fritz_Spinne has written
