NEW Completely Annotated Rules x2

Komplette kommentierte Regeln in englisch
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kettlefish
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Re: NEW Completely Annotated Rules x2

Beitrag von kettlefish » Mo 10. Dez 2012, 20:17

Obervet03,

I like the pictures of the games - CAR 6.2 - Page 242-248

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Re: NEW Completely Annotated Rules x2

Beitrag von kettlefish » Mo 10. Dez 2012, 20:25

W-CAR 1.0

There is no word about the "Wolpertinger".

The "Wolpertinger" is a fabulous beast in the south of Germany.

Moritz Brunnhofer likes the animals - especially the bear.
My Idea was the fox for example.


My post at CarcassonneCentral:
I was at Essen - Spiel 2012 - and talked with HiG - Georg Wild.
He asked if we - the fans of Carcassonne - have some ideas of possible rules.
I told him that I knew a whole forum (with more than 4500 members) - they all can help.
And what is - the forum didn't work for so long time.

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Re: NEW Completely Annotated Rules x2

Beitrag von kettlefish » Mo 10. Dez 2012, 20:59

CAR 6.2 - Page 255

Who also helped with answering the questions:
Christof Tisch - he makes the design of the rules at HiG and for Spielbox (Nostheide-Verlag).
He has the knowlege about:
The school
The Minis 1-6(7)
The Wind Roses

W-CAR 1,0
Who also helped with answering the questions:
Christof Tisch - he makes the design of the rules at HiG.
He has the knowlege about:
The Gingerbread Man

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Re: NEW Completely Annotated Rules x2

Beitrag von kettlefish » Mo 10. Dez 2012, 21:21

CAR 6.2 - Page 161
3. Neutral Figures and Material or Equipment
(BigBox4: neutrale Figuren und Material)
- the dice
- the gold pieces
- the ferries
- the teacher
- the pig (Wheel of fate)
-------------------------------------------------------
CAR 6.2 - Page 160
2. Special Figures
- the Robber
- the Woman follower
------------------------------------------------------
CAR 6.2 - Page 159
1. The Followers
- the Phantom
------------------------------------------------------
That things are not in the list.

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Re: NEW Completely Annotated Rules x2

Beitrag von kettlefish » Di 11. Dez 2012, 17:54

CAR 6.2 - Pages 143-144 - The Wind Roses - is correct.

CAR 6.2 - Pages 145-146 - The Little Buildings - is correct.

CAR 6.2 - Page 148 - The "Counting figures" are a part of the "Special figures"
(BigBox4) - this figures are not followers.

CAR 6.2 - Page 148 - The dice is missing at the "Neutral figures"
(BigBox4)

CAR 6.2 - Page 141 - Footnote 386
Any follower in a city, including a Mayor, is considered to be a knight.
Any follower in a city, including a Mayor and a Wagon, is considered to be a knight.

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Re: NEW Completely Annotated Rules x2

Beitrag von kettlefish » Fr 14. Dez 2012, 07:53

Scull One latest "turn summary" - Date 22.07.2012:

This is the basis for the CAR 6.1

I copied only the latest post from the "turn summary".
------------------------------------------------------------------------
Skull One - at CarcassonneCentral - (this post is lost at CarcC):
Re: My try at a "turn summary" using the current rules.
« Reply #80 on: July 22, 2012, 02:06:00 pm »
________________________________________
Thanks to Carcking suggestion I have been able to remove a stand alone step and keep the integrity of the summary.
**********************************************************************
Carcassonne Turn Summary

Any time during your turn:
You may ask for advice.
You may read the rules for the expansions you are playing with.
You may buy back any one of your imprisoned followers.
You may claim an unclaimed tunnel portal by placing a tunnel token on it.
You may allow a follower to take flight from the Plague (once an infestation is active).
You must spread the plague by placing a flea token (once an infestation is active)


Step 1: Begin Turn.
a) If the fairy is next to one of your followers, score 1 point.
b) Eliminate an Outbreak if no fleas are left in the supply.


Step 2: Draw a Tile.
a) If you have an abbey tile you may draw it in place of drawing a regular tile.
b) Show the tile to all players.
c) If Wheel of Fate icon is on the tile, resolve Wheel of Fate.


Step 3: Place the Tile.
a) You may build a bridge. The bridge may be built on the tile just placed or a tile orthogonal to the tile just placed. If the tile placed was placed in a way that would normaly be illegal, but if by building bridge would make it legal, you must do so at this time.
b) If a volcano symbol is on the tile, place the dragon on this tile and proceed to Step 6.
c) If a princess symbol is on the tile, and the tile is added to an existing city with a knight on it, remove a knight of your choice and skip all of Step 5.
d) If a plague source is on the tile, the lowest numbered Outbreak token not yet in play must be placed on it. Skip Steps 4A and 4F.
e) If tile placement resulted in a farm with a follower connecting with a farm containing a barn, the farmers scoring is resolved as a completed feature by performing Step 6 for the farm.
g) If a festival symbol is on the tile, the player may either proceed to Step 4 as usual, or return one of their figures to their supply and skip Steps 4A, 4B, 4C and 4F.
g) If an aircraft symbol is on the tile, the player may either proceed to Step 4 as usual or roll the die to attempt to place a flier and skip Steps 4A, 4B, 4C, 4D, 4E.
h) If a gold symbol is on the tile, the player must place a gold piece on that tile and an adjacent tile.
i) If a mage symbol is on the tile, or if the tile joins the features with the Mage and Witch, the player must move the Mage or the Witch.
j) If a robber symbol is on the tile, the robber can be placed on the scoreboard.


Step 4: Move the Wood

Step 4A: Phase 1 of Move the Wood.
You may do one and only one of the following:
Deploy a follower.
Deploy the big follower.
Deploy the mayor.
Deploy the wagon.


Step 4B: Phase 2 of Move the Wood.
If you did nothing during Step 4A, you may do one and only one of the following:
Deploy the pig.
Deploy the builder.


Step 4C: Phase 3 of Move the Wood.
If you did nothing during Step 4A or 4B you may:
Deploy the barn. Resolve the farm as a completed feature by performing Step 6 for the farm.


Step 4D: Phase 4 of Move the Wood.
If you did nothing during Step 4A, 4B or 4C, you may do one and only one of the following:
Place a tower piece.
Place a follower on the Wheel of Fortune.


Step 4E: Phase 5 of Move the Wood.
If you did nothing during Step 4A, 4B, 4C or 4D you may:
Move the fairy.


Step 4F: Phase 6 of Move the Wood.
You may place the phantom.


Step 5: Resolve Move the Wood
a) If tile placement resulted in a farm with a follower already in place connecting with a farm containing a barn, the farm is resolved as a completed feature by performing Step 6 for newly formed farm.
b) HiG rules only: If a dragon symbol was on the placed tile, move the dragon.
c) If a tower piece was placed, resolve possible capture of a follower. If two players have captured one of each other's followers, they are immediately exchanged.
d) If a ferry lake was on the placed tile, place a ferry.
e) If placement of the tile extends a road with a ferry, the ferry may be moved.


Step 6: Resolve completed features.
a) Identify all completed features.
b) The current player chooses the order in which the features resolve.
c) Repeat Step 8A thru 8G for each completed feature in the order chosen.

Step 6A: Phase 1 of Resolve completed features.
a) If a town was created by the tile placement, the town may be converted into a castle by the occupying player. If converted skip Steps 6B thru 6F and proceed to the next completed feature if any exist.

Step 6B: Phase 2 of Resolve completed features.
a) Collect trade good tokens.
b) If there is at least one gold piece on a tile with the completed structure, gold pieces are distributed to the player(s) with the majority.
c) If the completed feature is a city and/or road, check to see if it is the new largest one and receive the King and/or Robber Baron.
d) If a Heretic or Monk completes its feature, determine if a "race to completion" needs to be resolved.
f) All players may move one or more followers from the City of Carcassonne to the feature currently being resolved.

Step 6C: Phase 3 of Resolve completed features.
a) If a fairy is next to a follower in the completed feature, that follower's owner receives 3 points. Perform Step 6E and return.

Step 6D: Phase 4 of Resolve completed features.
a) Resolve control of a completed feature.
b) Tally points for that completed feature.
c) Award points to controlling player(s).

Step 6E: Phase 5 of Resolve completed features.
If points are being awarded resolve the following:
a) If playing with the Dispatches expansion, and the current player is being awarded the points for the completed feature, the current player keeps track of these points and does not move either their Scoring follower or Woman follower.
b) If playin with the Robbers expansion, check to see if a robber is next to the scoring marker that is about to be moved for scoring and resolve all "Robber Points".
c) Whoever controls the Teacher scores the same number of points that were awarded and then returns the Teacher to the School.
d) Remove the Mage or Witch if they were involved in this completed features scoring.

Step 6F: Phase 6 of Resolve completed features.
a) Move any wagons on completed features to any adjoining unoccupied uncompleted feature. If more than one wagon can move, current player moves first and then proceed clockwise.
b) Return all remaing followers on the completed feature to their owners.
c) If playing with the School expansion, check to see if one of its road(s) were completed. If so take the Teacher from the School tiles.

Step 6G: Phase 7 of Resolve completed features.
a) If there are any more completed features to be resolved, return to Step 6A.

Step 6H: Phase 8 of Resolve completed features.
a) If playing with the Dispatches expansion, the current player may now take their final tally of points and then they may decide which scoring marker (Normal scoring or Woman follower), to move and move it. If the Woman follower is moved, resolve any effects per the Dispatches rules.


Step 7: Resolve Turn
a) If you did not score any points from any of the completed features, but one or more opponents did, you may place a follower in City of Carcassonne. Then you may move the Count to a quarter of your choice.
b) RGG rules only: If a dragon symbol was on the placed tile, move the dragon.
c) If a fair symbol was on the placed tile, use the catapult.
d) If a bazaar symbol was on the placed tile (and the tile was not purchased during an auction), resolve an auction.
e) If a crop circle was on the placed tile, the active player determines whether all players now A) may deploy a follower next to one already in play or B) must remove a follower. The type of follower is determined by the type of crop circle.
f) If the builder was already on part of the feature added to, repeat Steps 2 through 7e once more and only once more.

« Last Edit: July 22, 2012, 02:08:00 pm by Skull One »

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Re: NEW Completely Annotated Rules x2

Beitrag von kettlefish » Fr 14. Dez 2012, 08:09

Skull One - at CarcassonneCentral:
Re: Complete Annotated Rules v. 6.1
« Reply #9 on: December 13, 2012, 09:56:18 pm »
Quote from: kettlefish on December 02, 2012, 10:14:29 am
We also need a new "turn summary" from Skull One (the latest was on 22.07.2012)
I finally figured out the sequence of events needed to even post here now. As soon as the site is back in working order I will be more than happy to take the CAR 6.2 base sequence (it has additions that I have not worked on) and review everything to see what adjustments are needed. Will also start a new thread on the subject to get feed back. Especially in light of the great suggestions that allowed me to reduce and clean up some really nasty event flow.

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Re: NEW Completely Annotated Rules x2

Beitrag von kettlefish » Fr 14. Dez 2012, 08:34

kettlefish - at CarcassonneCentral:
Re: Complete Annotated Rules v. 6.1
« Reply #10 on: Today at 12:40:37 am »

Hi Skull One,

all what I have is the latest "turn summary" (22.07.2012). It is the basis for the CAR 6.1.
Obervet03 and I were working at the CAR 6.2 all the time when this forum was not online.
We wrote so many emails (translating and correction reading)
I think, that some of my answers from HiG at Essen are important for the "turn summary" and also the new minis "Wind Roses" and "The little Buildings".
Here is the link to all the changes from CAR 6.1 to CAR 6.2.

I'll copy my reply (kettlefish) here and yours (Skull One) to the Carcassonne-Forum. I'll also post there the latest turn summary (22.07.2012).

Here is a link to the copy of the Turn sequence (German: Zugabfolge) from the BigBoxes 1-4.

Obervet03 did the "Order of Play" (CAR 6.2 - page 149-153) alone.

All the new posts here at this forum will be lost.

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Re: NEW Completely Annotated Rules x2

Beitrag von kettlefish » Fr 14. Dez 2012, 10:33

Hier ist eine Kopie der "Zugabfolge" der BigBoxen 1-4:
-----------------------------------------------------------
Here comes a copy of the "Turn sequence" from the BigBoxes 1-4:
-----------------------------------------------------------

332 333 334 335
Zuletzt geändert von maik63de am Di 5. Feb 2013, 20:33, insgesamt 1-mal geändert.
Grund: Bilder mit Galerie verknüpft

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Re: NEW Completely Annotated Rules x2

Beitrag von kettlefish » Fr 14. Dez 2012, 19:06

obervet03 hat geschrieben:
maik63de hat geschrieben:Hi Marion,

hab mir gerade die Carcassonne: Winter CAR (W-CAR) v. 1.0. angeschaut, Der Kartenfehler vom Gingerbread man ist auch nur zum Teil berücksichtigt worden.
Bei der Kartenaufzählung wurde es korrigiert, beim Beispiel nicht.
In the next version of the Winter CAR, I will add a note that the tile placed in Example 1 is actually not included in the Gingerbread Man expansion.
HiG has now the new production. I have now the new tiles. All the tiles are now like the pictures in the original rule from HiG.

The Gingerbread Man - The new correct tiles

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Re: NEW Completely Annotated Rules x2

Beitrag von kettlefish » Sa 15. Dez 2012, 12:48

CAR 6.2 - Page 126 - Footnote 361:

Obervet03,
is that the question about Dispatch No 8 ?

The Dispatch No 8 is a "Joker".
You rarely would choose the a feature with only 0 Points.

But sometimes it is interesting to choose the 2 points from the stamp,
when the scoring figure could land again on a dark field. The player gets again a dispatch....

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Re: NEW Completely Annotated Rules x2

Beitrag von kettlefish » Mo 24. Dez 2012, 06:02

Hi Obervet03,

You are online?
CarC C is now gone.
I hope that Gantry can repair it.

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Re: NEW Completely Annotated Rules x2

Beitrag von kettlefish » Fr 28. Dez 2012, 21:37

Hi Chris,

perhaps in some weeks or month we would have a new stand-alone-game for the Carcassonne-Family.

Do you have any thoughts how to write the next CARs?

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Re: NEW Completely Annotated Rules x2

Beitrag von Christian H. » Mo 7. Jan 2013, 07:23

Hello,

in Step 3 i miss the magic gate.

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